Network settings

What everyone sees of each other's ink, the settings that decide how smooth it is and how much it sends, and presets for them.

Updated 2026-10-22

What everyone sees

Strokes appear for everyone while they are drawn, and nothing is sent while nobody draws. Anyone may erase anyone's stroke, as on a real whiteboard. A player who joins later sees the ink that was already there, up to lateJoinerBytes, newest strokes first. keepLeaversInk decides whether a player's ink stays when they leave.

The settings

Setting On Raise it for Lower it for
spacing Pen Lighter traffic Smoother lines
sendInterval Pen, Eraser Lighter traffic Strokes that appear sooner for others
eraseInterval Eraser Lighter traffic Quicker rubbing out
lateJoinerBytes PenWorld More ink for players who join later Less to send when someone joins; 0 sends none
inkLifetime PenWorld Ink that stays longer; 0 keeps it Ink that fades sooner
Ink lines PenWorld More strokes on screen at once Less to draw

The pen inspector shows about how much a pen sends while drawing with its own settings, and the PenWorld inspector shows the same for the whole scene.

Presets

The PenWorld inspector has three buttons that set every pen and eraser in the scene and the late-joiner amount at once:

Preset Spacing Send every For players who join later For
Light 8 mm 0.2 s 16 KB Busy instances
Balanced 4 mm 0.1 s 64 KB The defaults
Smooth 2.5 mm 0.05 s 128 KB Drawing worlds with few players

From an editor script, SyncPreset.Light.Apply(world, pens, erasers) does the same.

Something went wrong Reload